Welcome to Hashbang, Inc. Founded in 2013, we kicked off as a 4-person team in a garage; fueled on caffeine and imagination. That same year, we launched our first game, Gravi, found on Steam and the Ouya Microconsole. We have grown immensely since then, and now service customers ranging from small Indie game studios to large AAA companies. Hashbang, Inc. is a gaming company that specializes in fun and engaging mechanics, scalable back-end systems, client SDK development, and multiplayer networking. At Hashbang, we pride ourselves in our family culture; bringing people together through play. We see each game we develop as a new opportunity to learn, grow, and connect with our players and development partners.
Founder & CEO
Marco is an entrepreneur and innovator at heart. He loves to tinker with new code and concepts. He is a full stack Developer with over 20 years of experience. The last 9 years have been dedicated to game development using Unity3D and LiveOps. He has a profound understanding of what is needed to build and run a successful game. He has built a range of systems, including large enterprise back-ends, AAA games and applications, and small prototype Indie games.
Strider is a seasoned entrepreneur with nearly 20 years experience working with a wide array of companies including Netflix, Activision, Electronic Arts, Disney, Toyota, and Blackberry. His experience for the past 12 years has been focused on client-side game development. As the Chief Technical Officer, he works collaboratively across multiple departments to identify and mitigate risks, make and maintain development schedules, and ensure success across the board. When he's not busy working on the next big hit, he enjoys spending time with his family and friends, creating and playing pen and paper games, and modding Minecraft.
Chief of Staff
At Hashbang, Janet is the right hand to the CEO and other executives. She wears many hats in the company and loves to take on new tasks. In her role as Chief of Staff, she is responsible for planning and scheduling meetings, overseeing strategic business initiatives, executive-level advising, communicating and collaborating with staff members and development partners, project management, social media management, Human Resources, and much more! Outside of her CoS duties, Janet is an Associate Producer and QA Lead. When she is not being a multiple hat-wearing wizard, she takes pleasure in gaming, arts and crafts, building Lego’s, writing, dance, cosplay, modeling, photography, travel, and outdoor activities.
Lead Unity Developer
Will has always been a builder. At Hashbang, he does what he loves to do everyday; build and create games! Will has been a Game Developer and Software Engineer for the past 12 years. He has released multiple games across mobile, console, and cloud platforms. His experience also extends into education. He was an adjunct professor at University of California, Riverside. There, he taught Game Design and Development. He also taught C# programming at Crafton Hills Community College. Will loves it here in Seattle, as there are vast forests and persistent rainy weather.
Tess has a master’s degree in forensic linguistics; applying the scientific study of language to analyze legal documents and evidence. Her extensive background in data analysis, attention to detail, and ability to effectively lead teams serves her well as a Producer at Hashbang. When she is not solving crimes or planning Sprints, Tess enjoys reading and water sports, but not at the same time.
Project Lead and Unity Developer
Jonathan’s responsibility here at Hashbang is to engineer creative solutions with his team; holding quality in the highest regard. His skillset centers around creating games in Unity3D and leveraging various back-end services. He spends every day striving to improve the skills of himself and his fellow developers through technical endeavors. He believes that collaboration and iteration is the key to a truly outstanding product. Outside the studio, he enjoys working on cars and building engines.