top of page

HISTORY

Welcome to Hashbang, Inc. Founded in 2013, we kicked off as a 4-person team in a garage; fueled on caffeine and imagination. That same year, we launched our first game, Gravi, found on Steam and the Ouya Microconsole. We have grown immensely since then, and now service customers ranging from small Indie game studios to large AAA companies. Hashbang, Inc. is a gaming company that specializes in fun and engaging mechanics, scalable back-end systems, client SDK development, and multiplayer networking. At Hashbang, we pride ourselves in our family culture; bringing people together through play. We see each game we develop as a new opportunity to learn, grow, and connect with our players and development partners.

GroupPhoto_EDIT_02.jpg

ABOUT US

MarcoIcon_2x.png

MARCO WILLIAMS

Founder & CEO

Marco is an entrepreneur and innovator at heart. He loves to tinker with new code and concepts. He is a full stack Developer with over 20 years of experience. The last 9 years have been dedicated to game development using Unity3D and LiveOps. He has a profound understanding of what is needed to build and run a successful game. He has built a range of systems, including large enterprise back-ends, AAA games and applications, and small prototype Indie games.

StriderIcon_1_2x.png

Strider Agostinelli

CTO

Strider is a seasoned entrepreneur with nearly 20 years experience working with a wide array of companies including Netflix, Activision, Electronic Arts, Disney, Toyota, and Blackberry.  His experience for the past 12 years has been focused on client-side game development. As the Chief Technical Officer, he works collaboratively across multiple departments to identify and mitigate risks, make and maintain development schedules, and ensure success across the board. When he's not busy working on the next big hit, he enjoys spending time with his family and friends, creating and playing pen and paper games, and modding Minecraft.

JanetIcon_2x.png

JANET RITTENHOUSE

Chief of Staff and Producer

At Hashbang, Janet is the right hand to the CEO and other executives. She wears many hats in the company and loves to take on new tasks. In her role as Chief of Staff, she is responsible for planning and scheduling meetings, overseeing strategic business initiatives, executive-level advising, communicating and collaborating with staff members and development partners, project management, social media management, Human Resources, and much more! Outside of her CoS duties, Janet is an Associate Producer and QA Lead. When she is not being a multiple hat-wearing wizard, she takes pleasure in gaming, arts and crafts, building Lego’s, writing, dance, cosplay, modeling, photography, travel, and outdoor activities.

WillMIcon_2x.png

WILL MATTERER

Technical Director

Will has always been a builder. At Hashbang, he does what he loves to do everyday; build and create games! Will has been a Game Developer and Software Engineer for the past 12 years. He has released multiple games across mobile, console, and cloud platforms. His experience also extends into education. He was an adjunct professor at University of California, Riverside. There, he taught Game Design and Development. He also taught C# programming at Crafton Hills Community College. Will loves it here in Seattle, as there are vast forests and persistent rainy weather.

TessIcon_2x.png

TESS MILOM

Game Producer

Tess has a master’s degree in forensic linguistics; applying the scientific study of language to analyze legal documents and evidence. Her extensive background in data analysis, attention to detail, and ability to effectively lead teams serves her well as a Producer at Hashbang. When she is not solving crimes or planning Sprints, Tess enjoys reading and water sports, but not at the same time.

JonathanIcon_2x.png

JONATHAN DAY

Project Lead and
Game Developer III

Jonathan’s responsibility here at Hashbang is to engineer creative solutions with his team; holding quality in the highest regard. His skillset centers around creating games in Unity3D and leveraging various back-end services. He spends every day striving to improve the skills of himself and his fellow developers through technical endeavors. He believes that collaboration and iteration is the key to a truly outstanding product. Outside the studio, he enjoys working on cars and building engines.

PROGRAMMERS

ASHLEY S. - 2D ARTIST

Jon C. - Senior Game Developer

Matthew H. - Senior Game Developer

Will B. - Senior Unity Developer

Anthony M. - Game Developer III

Justin E. - Game Developer III

ERIN K. - TECHNICAL ARTIST

Deven S. - Game Developer II

Forrest M. - Game Developer II

Kyle D. - Game Developer II

Nicole S. - Game Developer II

Shea M. - Game Developer II

Jaycee S. - Game Developer I

Randall H. - Game Developer I

Shea M. - Game Developer II

ART AND DESIGN

Misty L. - Senior Animator

Ronald B. - Sr. Technical Artist

Camden C. - Technical Artist I

Erika A. -  Game Artist I

Kylie W. - Game Artist II

BottomBanner_Clean.png

Check out the games we've worked on!

bottom of page